
Once you have your world, you then want to create some general tables for different aspects of the hamlet/town/city you want to place.ĭevelop tables for describing and possibly randomly determining different factors. When building your world you will need to determine general aspects that apply to your entire world, such as gods and their religions, races and their cultures, empires and their locations and other questions beyond the scope of this question. Thanks.īefore you can place a town or city, you must first have a world to place it in. Now I'm looking for your help and recommendations. For reference, I've consulted AD&D 1st edition, D&D 3.5 DMG, A Magical Medieval City Guide, and Judge's Guild Ready Ref Sheets. My goal is to be able to generate something like the Keep in the Keep on the Borderlands (or at least a sketch that could be developed into something similar). Number, size, and affiliation of temples.Defensible structures (wall, keep, castle, etc).minor noble, major noble, church official, usurping villian, etc) But does anyone have some good methods for quickly generating or stocking a village or town? For example, information like (but not limited to): Obviously the larger the settlement the more involved or recursive the process could become. And where else but a nearby settlement, be it village, town, or city? But inevitably characters have to return from the to spend those ill-gotten gains. There is a lot of material written on random generation of dungeons for play.
